The Mount Up guild achievement works in flight form. Yay! This achievement is much better for druids now. I hardly ever use a mount other than flight form, and now this achievement works for it.
For restoration druids, the most interesting change is that nourish is now very fast if you have at least three rejuvenates up, and rejuvenate takes much less mana now. Lissanna has some good discussion of the issues. This means that when raid healing, you can sprinkle around rejuvenation just like in Wrath, but unlike in Wrath, you can use nourish instead of regrowth as a top-up spell. Additionally, when you have mana problems and have to cast fewer rejuvenates, your hps won't drop as much as much as it does right now. All in all an interesting change; it leaves maximum throughput exactly the same, but it significantly increases sustainable throughput.
Among other tweaks to moonkin, wild mushrooms are improved. However, it's still not clear anyone will use them. Gray Matter writes:
It's fair to say that Wild Mushroom has been a flop in Cataclysm so far. They are difficult to place. It's difficult to make them affective given their very small radius. Overall they just weren't worth the effort. I've tried to use them in several fights but in most cases they were a waste. The question is will these changes cause people to use them?For my part, I don't think it's worth bothering making wild mushrooms do more raw damage, or damage to more targets. They will either do more than hurricane and starfall, or less, and whichever one does more is the one that will be used for aoeing. Instead, focus on what's interesting about them: they can be targeted during quiet periods of the fight, and they can trigger fungal growth, an aoe debuff. The former strikes me as hard to make an interesting feature, so I'd focus on the latter.
Jacemora figures that melee stat priorities might be changing:
My only problem with the changes is that we are coming into content that supposedly is melee unfriendly according to Paragon who is on the edge of raiding progression… So I see this as a nerf because I have a feeling to be viable we have to run out of the action a lot. Even without that info I have this strange feeling they hid a nerf in there somewhere. My guess from these changes is that Mastery value just fell some… maybe haste too. I am thinking (without any math) that after agility, Crit might be the more attractive stat now… but probably not. It does however look to make our DPS more weapon dependent now though doesn’t it… bah, I suppose that has been the case for a while now anyway ever since the fixed our poor scaling in BC.