- New 5-mans. Personally, I love 5-man content. It's easy to arrange groups and you can beat a whole dungeon in 30-60 minutes. Also, the fact that it's trolls again is fine by me. I enjoyed the zombies and constructs of Wrath, but the Old World ogres, trolls, and dragons make a nice change of pace.
- A week's of dailies at once. Yay! Random dungeons have become a bit of a chore on my main character. Being able to do 2-3 at once makes it much better. I'm hoping that many groups will do chains of dungeons, meaning that you only have to wait in the queue for the first dungeon. Curiously, if chaining does become popular, it should mean that initial queue times for healers and dps will be increased.
- Call to Arms. I'll be playing a tank alt more often because of this, and if the incentives work to pull in more tanks, my main will be able to queue even faster.
- Resto druids get an extraordinary buff via tranquility. It's down to a three-minute cooldown, and it has pushback protection. I still don't understand all the whining about this.
- I can drop Living Seed. It's not a bad talent, but it's not as good as some of the others I've dropped.
- Maelstrom crystals will be available for justice points. I won't be buying them, but it means the cost should now be reasonable.
- Players can buy honor for justice and vice versa. This means it will be a good long while before I run out of things to spend justice points on again. I hated blowing thousands of justice points on trade goods just to have something to do with them.
All in all it's an exciting patch. What are you looking forward to?
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